3D projects
realisation time

2. January 2024
Posted in Studio 2038
2. January 2024 Studio2038

How long does the realisation take?

The question of the time required to realise 3D renderings, animations, AR applications or even configurators is like a jigsaw puzzle with many moving parts. The answer to this is not easy, as it depends on various factors that significantly influence the project time. Let's dive into the details together to get a clearer picture.


Detailed briefing and careful planning: The starting point for every project is a thorough briefing. The more precise and comprehensive your information is, the more efficient the planning phase can be. A detailed briefing lays the foundation and helps to avoid potential misunderstandings. This includes all information such as 3D data, design data, technical dimension sheets or floor plans, textures, material specifications, references and examples. In most cases, the motto is "a lot helps a lot", as this gives us a complete overview of your desired project and allows us to provide you with customised advice.


Capacity utilisation and resources:The availability of free time contingents is crucial for timely realisation. If we are heavily utilised at peak times, the start of the project could be delayed and the project duration extended as a result. A timely enquiry and clear agreements help to avoid bottlenecks and optimise the process so that we can complete your project as early as possible.


Deadlines: Fixed deadlines naturally have a direct influence on the duration of the project. Tight deadlines often require tighter schedules and can limit flexibility in the process. The earlier we receive an enquiry, the better we can plan the project so that we can schedule the maximum necessary processing time.


Feedback loops and communication: Feedback is at the heart of every project, but the number of revisions and the speed of feedback have a significant impact on project duration. The sooner we receive feedback on our designs, the faster a project can be finalised. Transparent communication and our online feedback tool, which has been praised by clients many times, are invaluable here.


The general points mentioned above can be applied to almost all project types:

3D Renderings: The creation of static 3D renderings varies depending on the complexity of the model, the desired quality and the number of perspectives and variations. A simple product based on CAD data can be realised faster than a complex architectural rendering with an additional high modelling effort. High-quality existing design data reduces the modelling effort and means that we can start texturing and lighting the scene more quickly. On average, we realise the first drafts between 5 and 7 working days.


Animation: The time it takes to realise a 3D animation depends on factors such as the length, level of detail and complexity of the animation and whether a detailed storyboard is already available or whether it still needs to be created by us. Shorter and simple animations (e.g. exterior view as 360° rotation of products) can be created more quickly than longer or more complex sequences (e.g. exploded view of a technical product with many internal components). The decisive factor here is the number of details, processes and the complexity of the processes that are shown. In order to avoid double correction loops and thus an extended production time, we usually present a reduced version without material and texture allocation in the first draft, so that an initial approval can only be given for the processes shown. Step-by-step realisation thus enables efficient implementation within the usual correction loops. Time must also be allowed for post-production, e.g. to add colour corrections, post-processing, text or background music after the animation has been fully rendered. On average, we present the first animation draft within 14 days of the start of the project.


AR Applications: The integration of augmented reality requires not only the creation of AR content, but also the technical implementation, e.g. via our new platform with 3D viewer. If we have already produced 3D renderings or animations of the model, the expertise we have already gained can be reused in the creation of the AR model. Here too, the complexity of the product is crucial. The more details the product has, the longer the geometry reduction step takes so that the product can be displayed technically correctly in AR on smartphones and tablets.


Configurators: The development of configurators often requires very extensive planning and programming, especially for personalised options with many dependencies and complex configuration logic. It is not only the complexity of the configuration options that determines the duration of the project, but also the desired features and functions, such as the creation of a PDF data sheet, connection to a web shop and much more. When implementing configurators, understanding the logic, programming, realisation of the graphical user interface (UI), the extensive test phase and the technical implementation are of decisive importance. In the case of detailed and individually programmed configurators, a realisation period of several months must be planned. 


To summarise, the implementation time for visual and interactive content depends on many variables. We are happy to assist you with project planning and think along with you. Nevertheless, it is important to allow sufficient time for planning, development and feedback. Close collaboration and clear communication between you and us as a 3D studio are the key to a smooth project and successful realisation within the time frame.

We are always available for further questions or individual advice.

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